Immemoria

(2017)

VR installation
Interactive spatialized sound and lighting

Live sampling

Real matter / virtual matter: voice as a material of memory

Never in its history has man been able to store so much information about his own existence externally. In this age of digital technologies, storage media are such a part of our lives that it is difficult to be fully aware of their impact on our decisions and ways of thinking.

 

Immemoria proposes to take advantage of virtual reality and sound spatialization technologies to question this individual relationship to memory and oblivion. By immersing the spectator both in a generative VR structure and in the heart of a physical scenographic device, the work confronts him with his own memory through one of the most intimate elements of his personality but also one of the strangest, even foreign to his perception: the voice.

 

Three interactive terminals, located both in real space and in the virtual universe, store the participant's voice reactions in real time. By pressing the button on the terminals, the latter has the possibility to reactivate these vocal samples, and to experiment with their sound alterations over the time he has allowed them to elapse after their pronunciation.In a desire for continuity between current reality and virtual reality, the scenography has been designed so that the experience begins before the helmet is fitted on the participant and continues afterwards.

 

If the participant no longer sees what is happening around him with the helmet on, he has begun to form an idea based on the sounds he has heard and the light variations he has witnessed while waiting for his passage.

 

By juxtaposing real and virtual matter in the mind of the spectator, Immemoria blurs the border between the two worlds and thus attempts to reveal to the consciousness both the strength and fragility of the memory.

- Interactive lighting, interactive sound design, scenography: NK

- VR design: Marin Esnault

- Interaction design: Denez Thomas

- Graphic design: Alice Bossuat

Project supported by the Master's degree in Digital Creation from the University of Rennes 2, INRIA/IRISA and the Immersia virtual reality platform from the University of Rennes 1.

Presentations

- 11>12/10/2017 : Colloque L'interaction dans la musique - Pôle Numérique Rennes Villejean - Université Rennes 2

- 14/10/2017 : Journée Science et Musique - Université de Rennes 1

- 24/10/2017 : Semaine de l'Informatique Graphique et de la Réalité Virtuelle (IGVR) - Espace des Technologies Innovantes-  Université de Rennes 1

- 4>8/04/2018 :  Festival Recto VRso - Laval Virtual - Laval (France)

Guestbook

Some feedback from participants collected during the Recto VRso festival in Laval Virtual - April 2018

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